﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Ballgame.Model
{
    class Ball
    {
        public float ballRadius = 0.1f;
        Vector2 ballposition;
        public Vector2 ballSpeed = new Vector2(0.35f, 0.45f);

        public Ball()
        {

            Vector2 ballposition = new Vector2(0.5f, 0.5f);

        }
        public Vector2 getBallPosition()
        {
            return ballposition;

        }
        public void setBallPosition(float m_x, float m_y)
        {
            ballposition.X = m_x;
            ballposition.Y = m_y;
            
        }
        
    }
}
